3D Face Animation Generation Method Based on Self-Supervised Speech Coding and Lattice Convolutional Architecture
Abstract
Existing 3D face animation generation methods focus on lip movement and audio synchronization, ignoring the ability to synchronize expressions and poses. To address this problem, the study proposes a Self-Supervised Speech-Driven 3D Face Animation via Lattice Convolution Networks. The study first selected students from a certain school to read aloud the same corpus and record audio and video as the dataset. Through self-supervised learning and encoder-decoder structure, the speech features were extracted and mapped, and the obtained facial parameters were applied to the Face Latent Animated Mesh Estimator model to achieve lip-sync. Then, by combining the optical flow information in the video stream with the changes of facial key points, the grid convolutional network is used to model the expression dynamics and head postures, achieving multimodal feature fusion. In the experiment of analyzing the naturalness and accuracy of the generated animation, the lip shape vertex error, naturalness score, lip reading character error rate, and pixel error rate of the proposed method were only 2.54mm ², 9.45, 2.34%, and 2.53% respectively. In the performance analysis experiment of the emotion and posture recognition model, the accuracy rate of expression recognition and the posture offset error were 92.34% and 1.2° respectively. The lighting sensitivity, micro-expression fidelity and rendering frame rate of the generated face animation were 5.01, 93.48% and 63.74FPS respectively. The proposed 3D face animation generation method can effectively improve the realism and synchronization of the animation and achieve more accurate face animation generation.DOI:
https://doi.org/10.31449/inf.v49i36.10079Downloads
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