An Interactive Digital Storytelling approach to explore books in Virtual Environments
Abstract
This paper presents the design and the architecture of an educational 3D application enabling reading books in Virtual Environments exploiting an Interactive Digital Storytelling paradigm, in order to disseminate culture using an entertaining approach particularly suitable for young people. We also present two case studies using this approach: the first one is related to the Lonicer’s Kreuterbuch, a XVI century medicine manuscript; the second one is a book composed by three fables written by Lev Tolstoy. The paper presents also a preliminary usability test in order to evaluate the suitability of such an approach in terms of engagement and comprehension.Downloads
Published
How to Cite
Issue
Section
License
Authors retain copyright in their work. By submitting to and publishing with Informatica, authors grant the publisher (Slovene Society Informatika) the non-exclusive right to publish, reproduce, and distribute the article and to identify itself as the original publisher.
All articles are published under the Creative Commons Attribution license CC BY 3.0. Under this license, others may share and adapt the work for any purpose, provided appropriate credit is given and changes (if any) are indicated.
Authors may deposit and share the submitted version, accepted manuscript, and published version, provided the original publication in Informatica is properly cited.







