Designing Effective Mobile Augmented Reality Interactions

Klen Čopič Pucihar


This paper is an extended abstract of the doctoral thesis [1] which attempts to fill the knowledge gap between user understanding and available Augmented Real- ity (AR) technology, a result of the general lack of user studies in AR and high-pace technology-driven AR development. The thesis pursues this goal by: (i) reviewing per- ceptual issues that relate to handheld AR in order to identify usability issues; (ii) review- ing handheld AR system utility in order to propose utility improvements; (iii) conducting empirical user studies to explore identified usability issues; (iv) designing, building and evaluating solutions that will enhance handheld AR utility and usability. 

Full Text:



K. Čopič Pucihar,“DesigningEffectiveMo- bile Augmented Reality Interactions,” Ph.D. dissertation, Lancaster University, 2014.

T. Olsson and M. Salo, “Online user survey on current mobile

augmented reality applica- tions,” in ISMAR, 2011.

K. Čopič Pucihar, P. Coulton, and J. Alexan- der, “The use of surrounding visual context in handheld AR: device vs. user perspective rendering,” in CHI, 2014.

K. Čopič Pucihar, P. Coulton, and J. Alexan- der, “Evaluating dual-view perceptual issues in handheld augmented reality: device vs . user perspective rendering,” in ICMI, 2013.

K. Čopič Pucihar and P. Coulton, “Contact- view: a magic-lens paradigm designed to solve the dual-view problem,” in ISMAR, 2014.

K. Čopič Pucihar and P. Coulton, “Utilizing contact-view as an augmented reality author- ing method for printed document annotation,” in ISMAR, 2014.

K. Čopič Pucihar and P. Coulton, “Estimat- ing scale using depth from focus for mobile augmented reality,” in EICS, 2011.

Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.